
Role: Product strategy, UX and UI design, rapid prototyping
Scope: Solo concept project
Timeline: 1 week
30s TL;DR
I designed a concept for a habit tracker inspired by Atomic Habits. Most trackers feel heavy or gamified, so my goal was to make something lighter and more motivating. The design highlights a gentle but intentional onboarding flow for good retention rates, small daily actions, celebrates consistency, and introduces a simple social layer for accountability.
The prototype was built in Figma with Android in mind, using components that could grow into a system. Future iterations would include onboarding to help users clarify why they want each new habit, and research to validate usability and motivation.
This project shows how I approach product vision, rapid prototyping, and translating behavioral psychology into features.


For deep readers
Problem Space
Habit trackers are abundant in the productivity and well-being space, but most skew toward overly rigid systems – point mechanics, gamification layers, and intimidating dashboards that make them feel more like performance tools than personal growth companions.
Drawing inspiration from James Clear’s Atomic Habits, I wanted to explore a lighter, psychologically grounded approach: an app that emphasizes small daily actions over lofty long-term goals, and that leverages social accountability without becoming competitive or overwhelming.
Objectives
- Prototype quickly to test usability and differentiation before investing in development.
- Offer a calmer and more approachable experience compared to traditional trackers.
- Turn the book’s principles into product features, especially the focus on small wins and steady progress.
- Add a social dimension that supports users without overwhelming them.
Key Design Decisions

Daily view
There is a single daily feed where users can see every step of their habits in one place. Instead of checking off a big goal, the design highlights small daily actions. This reinforces the idea that showing up consistently is what matters most.

Progress
Each habbit has three dedicated pages: daily tracks, history, and selected information about it. I believe that better-informed users would translate to more returning users. Rather than points or badges, the app uses streaks to reflect consistency. The design makes progress visible but keeps the emphasis on identity building. I’m an athlete is more character defining than I’m going to the gym 3 days a week.

Social layer
A Friends tab was introduced to show shared progress. At this stage it’s simple, but it leaves space to expand into challenges or collaborative goals, if proven useful.





My Role
I drove the project end to end, from framing the market gap to shaping the product vision and designing the prototype. My focus was on strategy, rapid prototyping, and connecting behavioral psychology to real product features.
Process
- Worked in Figma to prototype quickly and explore flows.
- Designed components that could grow into a lightweight design system.
- Focused on Android-native interactions, since that was the primary platform for the concept.

Reflection and Next Steps
This was a vision piece, but the next logical steps would include:
- Expanding the social side carefully, ensuring it supports accountability rather than competition.
- Running user research with people interested in self-improvement and structured routines.
- Defining metrics such as retention, streak completion, and qualitative feedback on motivation.
- Testing different versions of streak mechanics to balance motivation and pressure.